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I Made Terrible Games With Google’s AI Playground

Summary

Google’s Playground, a new Google Labs experiment, lets users describe a game in plain language and generates a playable version in the browser. Users can continue the conversation to change mechanics and visuals, upload reference photos, videos, or models, or rely on AI-generated assets. In one day, the author created three stable but poor games: a pig-themed Tetris variant, a dinner-party time-management game, and Neon Don, a cyberpunk top-down shooter. Neon Don required repeated prompting to add level scaling, bosses, enemy variety, mobility fixes, and character quips, though some changes introduced new problems. Games can be played by anyone who signs in with a Google account, and Neon Don had attracted seven unique players by publication. Playground eventually throttles usage, with each new game and iteration consuming an allowance; the author therefore could not make further changes until the credits refreshed and declined to buy more. The service is fun and approachable, but the article finds its output limited by recurring bugs, nearly identical menus and music across genres, repeated combat and design choices, and an overall sense of AI-generated sameness.