The paper introduces a deterministic framework that compiles games written in the Video Game Description Language (VGDL) into Dynamic Structural Causal Models. It addresses a problem in which conventional reinforcement learning agents may rely on spurious correlations, while large language models can hallucinate game rules. Instead of inferring causal structure from gameplay traces or noisy language-model outputs, the method directly translates VGDL components into structural equations. These components include sprite dynamics, interaction rules, and termination conditions. Each game tick is represented as a causal transition from state variables at time t to t+1. Because the equations are derived from the symbolic game specification, the authors state that the resulting models preserve the ground-truth game mechanics with absolute causal fidelity. The explicit causal pathways support counterfactual reasoning, training causal reinforcement learning agents, and validating procedurally generated content. The work presents this translation as a principled connection between symbolic game descriptions and causally grounded game AI, rather than as a learned approximation of the environment.
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